1. Creating Smooth 3D Terrain Heightmaps
3D Environment ArtistBackground
An artist is exporting a terrain heightmap from a sculpting tool, but the output is saved in standard 8-bit PNG, causing visible stair-stepping artifacts when imported into a game engine.
Problem
Convert the 8-bit heightmap to a true 16-bit grayscale PNG to ensure smooth elevation transitions.
How to use
Upload the heightmap PNG, set the Channel Mode to '16-bit Grayscale', and run the converter.
Channel Mode: 16-bit Grayscale, Preserve Metadata: TrueOutcome
A 16-bit grayscale PNG heightmap that renders smooth, step-free terrain in the game engine.