Conway's Game of Life Variants

Exploring Cellular Automata Evolution Under Different Rules

Rule Notation: B=Birth, S=Survival Example: B3/S23 = Birth with 3 neighbors, Survival with 2 or 3 neighbors
Generation: 0 | Population: 0 | Rule: B3/S23

Statistics

Total Generations
0
Max Population
0
Avg Population
0
Growth Rate
0%

Rules Comparison

Conway (B3/S23)

Classic rules, produces rich and diverse patterns

Birth: 3 | Survival: 2,3

HighLife (B36/S23)

Similar to Conway but with 6-neighbor birth, produces replicators

Birth: 3,6 | Survival: 2,3

Day & Night (B3678/S34678)

Symmetric rules, patterns are reversible

Birth: 3,6,7,8 | Survival: 3,4,6,7,8

Seeds (B2/S)

All live cells die, explosive growth with 2-neighbor birth

Birth: 2 | Survival: 无

What are Life Game Variants?

Life game variants are different cellular automata created by changing the basic rules. Each variant has its own unique characteristics and behavioral patterns. By studying these variants, we can better understand emergent behavior in complex systems.

How to Use:

Main Variants:

HighLife (B36/S23)
Adds 6-neighbor birth rule, produces famous 'replicator' patterns that can self-replicate.
Day & Night (B3678/S34678)
Has symmetry, rules unchanged when swapping live/dead cells, many patterns are reversible.
Seeds (B2/S)
All live cells die in next generation, produces explosive chaotic behavior.
2x2 (B36/S125)
All patterns eventually evolve into 2x2 block arrangements.

Applications: