Media
Add a reverb effect simulating a large hall
audio-hall-reverbMedia
Remove electrical hum (50/60Hz and harmonics) from audio
audio-hum-removalMedia
Add reverberation to simulate a room or space
audio-reverbMedia
Simulate the acoustics of different room sizes
audio-room-simulatorMedia
Apply a chorus effect
audio-chorusMedia
Reduce sibilance (harsh “s” sounds) using dynamic equalization
audio-de-esserMedia
Apply a flanger effect
audio-flangerMedia
Reduce background noise
audio-noise-reductionMedia
Remove a very narrow frequency band (e.g., hum)
audio-notch-filterMedia
Apply a phaser effect
audio-phaserMedia
Allow only a specific band of frequencies to pass
audio-band-pass-filterMedia
Remove a specific band of frequencies
audio-band-reject-filter