Key Facts
- Category
- Images, Audio & Video
- Input Types
- file, number, select, checkbox
- Output Type
- file
- Sample Coverage
- 4
- API Ready
- Yes
Overview
The Batch Audio Normalize tool allows you to upload up to 10 audio files simultaneously and normalize their volume to a consistent target peak level. By adjusting peak levels, you can eliminate sudden volume jumps across different tracks and export them in formats like MP3, WAV, FLAC, or AAC while preserving original file names.
When to Use
- •When preparing a playlist or podcast episode compilation where tracks have varying volume levels.
- •When mastering multiple audio stems or voiceover recordings to ensure they all peak at a safe, consistent level like -1.0 dB.
- •When converting and leveling a batch of raw audio recordings into a unified output format like MP3 or WAV for distribution.
How It Works
- •Upload up to 10 audio files in formats such as MP3, WAV, FLAC, or M4A.
- •Set your desired Target Peak Level in decibels (dB), typically between -0.1 dB and -3.0 dB to prevent clipping.
- •Choose your preferred output format and decide whether to keep the original file names.
- •Process the files to analyze the peak amplitude of each track and apply the precise gain adjustment needed to reach the target level.
Use Cases
Examples
1. Standardizing Podcast Voice Tracks
Podcast Producer- Background
- A producer has recorded interviews with three remote guests using different microphones, resulting in highly inconsistent volume peaks across the individual audio tracks.
- Problem
- The tracks peak at different levels (some at -6 dB, others at -0.5 dB), making the final mix sound uneven and unprofessional.
- How to Use
- Upload the three guest audio files, set the Target Peak Level to -1.0 dB, select WAV as the output format, and keep the original file names.
- Example Config
-
Target Peak Level: -1.0 dB, Output Format: WAV, Keep Original Names: True - Outcome
- All three tracks are normalized to peak exactly at -1.0 dB, providing a balanced starting point for mixing without any clipping.
2. Preparing Music Stems for a Video Game
Sound Designer- Background
- A sound designer needs to export 8 ambient loops for a game engine, but the exported stems have varying peak levels.
- Problem
- The game engine requires all ambient loops to peak at exactly -2.0 dB to prevent runtime clipping when mixed with sound effects.
- How to Use
- Upload the 8 ambient audio files, set the Target Peak Level to -2.0 dB, choose OGG Vorbis as the output format, and run the batch process.
- Example Config
-
Target Peak Level: -2.0 dB, Output Format: OGG, Keep Original Names: True - Outcome
- All 8 loops are normalized to a peak level of -2.0 dB and exported in OGG format, ready for direct integration into the game engine.
Try with Samples
audio, fileRelated Hubs
FAQ
What is peak normalization?
Peak normalization adjusts the gain of an entire audio file so that the highest peak reaches a specified target level, ensuring consistent maximum volume without altering the dynamic range.
What target peak level should I use?
A target peak level between -0.1 dB and -1.0 dB is standard for general audio distribution, while -2.0 dB or -3.0 dB is often preferred to prevent distortion during lossy compression.
How many audio files can I normalize at once?
You can upload and process up to 10 audio files in a single batch.
Will this tool compress the dynamic range of my audio?
No, peak normalization applies a uniform gain adjustment to the entire file, preserving the original dynamics and relative volume differences within each track.
What output formats are supported?
You can export your normalized audio files in MP3, WAV, FLAC, AAC, M4A, OGG, or Opus formats.