1. Extracting a 1-Second Arpeggio Loop
Game Audio DesignerBackground
A 6-second synth arpeggio recording contains repetitive 1-second musical phrases that need to loop seamlessly in a video game engine.
Problem
Manual trimming leaves minor phase misalignments that produce rhythmic clicking on each cycle.
How to use
Upload the arpeggio audio file, set the target length to 1.0 s with a 0.1 s tolerance, apply a 20 ms linear crossfade, and select WAV output.
Target length: 1.0 s, Tolerance: ±0.1 s, Crossfade: 20 ms, Curve: linear, Format: WAVOutcome
The algorithm detects the exact 1.000 s period, snaps boundaries to zero crossings, and outputs a click-free WAV loop.