1. Inspect a GLB cube with one material
Game asset reviewerBackground
A reviewer received a simple indexed GLB cube and must confirm topology, size and material before adding it to a scene.
Problem
Obtain exact vertex/triangle counts, bounding box and material name plus a live shaded preview.
How to use
Upload the GLB file, set Initial render mode to Shaded, Viewer background to Dark studio and leave Auto-rotate enabled.
renderMode=solid, background=dark, autoRotate=trueOutcome
Reports 24 vertex slots, 12 triangles, 1 × 1 × 1 bounding box and material “Red” together with an interactive rotating shaded viewer.